number X
number Y
number Z
Vector3 Forward
Vector3 Back
Vector3 Down
Vector3 Left
Vector3 One
Vector3 Zero
Vector3 Right
Vector3 Up
number Magnitude
Vector3 Normalized
number SqrMagnitude
Vector3 New (
)
Vector3 New (
number d
)
Vector3 New (
number x
number y
)
Vector3 New (
number x
number y
number z
)
number Angle (
Vector3 from
Vector3 to
)
Vector3 Cross (
Vector3 lhs
Vector3 rhs
)
number Distance (
Vector3 a
Vector3 b
)
number Dot (
Vector3 lhs
Vector3 rhs
)
Vector3 Lerp (
Vector3 a
Vector3 b
number t
)
Vector3 Max (
Vector3 lhs
Vector3 rhs
)
Vector3 Min (
Vector3 lhs
Vector3 rhs
)
Vector3 MoveTowards (
Vector3 current
Vector3 target
number maxDistanceDelta
)
Vector3 Normalize (
Vector3 value
)
Vector3 Project (
Vector3 vector
Vector3 onNormal
)
Vector3 Reflect (
Vector3 inDirection
Vector3 inNormal
)